Exporting Basics
The Export Sidebar
The Export sidebar is the sixth topmost tab of the sidebar, which is available on the left side of the screen. From this tab you can export your character portrait image into various formats.
Format
At this moment, you can export to .png
, .svg
, .psd
, .xfl
or .inx
. PSD (Adobe Photoshop), XFL (Adobe Animate) and INX (Inochi Creator) exports are separated into layers, giving more control for those who wanted to make further edits after the export. You can enable Supersampling
on both PNG and PSD to render the exported image at twice the resolution before resizing it to the final image size. Theoretically this should improve sharpness and anti-aliasing.
Different applications have different ways of interpreting SVG codes, so use the Optimize SVG for...
drop-down menu to optimize the output for your vector graphic design application of choice. Currently, Mannequin Character Generator has optimizations for Web/Inkscape (Free and Open Source) and Illustrator (part of Adobe Creative Cloud subscription).
Mode
From this section you can choose between Single
export mode to export one image similar to what you are currently seeing in the preview, or Batch
to export multiple combinations of your characters' expressions, hairstyles, clothing styles, and poses into a single folder.
You can also choose between various layer selections: All Layers
, Without Face
, Face Only
, Front Hair
, Back Hair
or Clothing Only
. Using these options can optimize your game size, for example by only using a single full-body image without face and multiple face-only images which are then combined at game runtime via the game engine.
When Batch
export mode is selected, you can choose what poses to export through the Exported Poses
sub-section. Click Choose...
to choose poses. In the library window that shows up, you can click on a thumbnail to select the corresponding pose, and click again to deselect it. Once you are done with your selection, click Continue
.
You can also choose what expressions/hairstyles/clothing styles to export through the Exported Expressions
/Hairstyles
/Clothing Styles
sub-sections, respectively. Click Choose...
to open a dialog window from which you can select by clicking each item or deselect by clicking it again. Once you are done with your selection, click Continue
.
Dimensions
From this section you can choose your target resolution for the image export. By default, image export is limited by the canvas (640px by 1280px). Inputting dimensions with different proportions will cause the resulting image to be cropped, which you can see the preview represented by the rectangle with dashed purple lines labeled Exported Area
. This Exported Area
preview rectangle will not show up if your export dimensions have the same proportions as the canvas (2:1).
Alternatively, you can enable Use Advanced Dimension Settings
which will enable you to set the canvas scale in percentage, and crop the image using defined numbers from top, left, right and bottom. This means you can crop the image off-center, as opposed to when Use Advanced Dimension Settings
is disabled. You can also opt to enable Crop to Fit
which will crop the image to its most optimal size (similar to trimming transparent pixels in Photoshop).
Export!
After you have done setting everything up, just click the big Export
button.
In Single
export mode, Mannequin Character Generator will render/prepare the file first, and then open a save dialog box for you to choose where you want to save the exported file. In Batch
export mode, you will be prompted to choose a folder first, then Mannequin Character Generator will render and save all the image files in the specified folder.
Any file with conflicting names inside the chosen folder for batch export will be overwritten!
You can see the current batch export progress in the dialog box that shows up. From this window, you can also abort the current batch export operation. Aborting operation will not delete any of the images that are already exported.